Brent Pottenger, author of the healthcare epistemocrat blog, asks:
How should we invest our intellectual and spiritual energy and capacity?
His answer lies within the confines of tradition. Take a look at his m=1 Story Systems example. I’ve been experimenting in an n=1 fashion for quite a while now, but the idea of an m=1 personal mythology—or my-thology—is somewhat new to me. Recently I’ve been thinking about my “personal mythology” more seriously, although I suspect I’ve done this unconsciously for all my life: created a narrative from my past with which to derive purpose and meaning.
The philosophy department director at my university is an ordained Soto Zen priest. Continue reading
“I am a god. Level ten all alone!”
My brother’s face glowed blue from the television as he completed another level in the Call of Duty minigame. The fact that most people sleep at 3 a.m. didn’t phase his concentration as he simultaneously killed zombies and trashed talked his friends. His confidence rose as he continued to level up.
Social video games have exploded in recent years, and scientists have been trying to understand how they affect our brains. A review of the literature seems to reveal that the pattern recognition and resource management required to play most games will exercise a gamer’s cognitive functioning. In teenagers, active participation in social networks helps in the formation of a unique identity.
Does this justify playing video games? The short answer is no, for two primary reasons: the narrative fallacy and the nerd effect.